题目: 解数独
来自智得网
分析
解数独可以采用回溯法进行数字的摆放。
题解
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class Solution {
public void solute(List<List<Integer>> board) {
List<List<Integer>> coordinateList = new ArrayList<>();
for (int i = 0; i < 9; i++) {
List<Integer> integerList = board.get(i);
for (int j = 0; j < 9; j++) {
Integer integer = integerList.get(j);
if (integer == 0) {
List<Integer> coordinate = new ArrayList<>();
coordinate.add(i);
coordinate.add(j);
coordinateList.add(coordinate);
}
}
}
int size = coordinateList.size();
for (int i = 0; i < size; ) {
List<Integer> coordinate = coordinateList.get(i);
int x = coordinate.get(0);
int y = coordinate.get(1);
List<Integer> integerList1 = board.get(x);
int j = integerList1.get(y) + 1;
for (; j < 10; j++) {
boolean flag = true;
for (int k = 0; k < 9; k++)
if (integerList1.get(k) == j) {
flag = false;
break;
}
if (!flag) continue;
for (int k = 0; k < 9; k++)
if (puzzle.get(k).get(y) == j) {
flag = false;
break;
}
if (!flag) continue;
int block = x / 3 * 3 + y / 3;
int xStart = block / 3 * 3;
int yStart = (block - xStart) * 3;
for (int k = xStart; k < xStart + 3; k++) {
List<Integer> integerList2 = puzzle.get(k);
for (int l = yStart; l < yStart + 3; l++)
if (integerList2.get(l) == j) {
flag = false;
break;
}
if (!flag) break;
}
if (!flag) continue;
integerList1.set(y, j);
break;
}
if (j == 10) {
integerList1.set(y, 0);
i--;
} else {
integerList1.set(y, j);
i++;
}
}
}
}